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The remarkable quality of interactions within the Learning Space, coupled with the immersive nature of Virtual Reality technology, effectively blurs the line between remote participation and in-person training, creating a strong sense of presence. Users often find themselves fully engaged to the point where they forget they are joining remotely or undergoing a training session.
The physicality of a virtual world amplifies the feeling of presence, even when participating from remote locations, and aids in concentrating on specific activities. It’s like exploring a new world every time, where even the smallest details become fascinating to observe.
The Learning Space is a customizable business solution that ensures a unique and immersive experience tailored to specific needs. Whether it's for training, team-building, or attending events, the possibilities are limitless, and the choice is yours.
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A Learning-centric approach
The path to immersiveness
The Learning Space is an innovative solution for virtual training classroom where users can have an immersive learning experience. By using VR technology, the platform replicates a real classroom environment, allowing learners from different locations to participate in guided online sessions. Wearing VR headsets enhances the learning focus while reducing distractions from the physical surroundings. This solution is ideal for topics that can be effectively covered in one or two-hour sessions.
Nokia Learning Lounge
The Learning Lounge is a versatile virtual space that facilitates interactive learning experiences. Participants can engage with one another and explore diverse content options, such as slide presentations, interactive 3D models, and immersive 360-degree videos. This collaborative environment encourages real-time connections, active participation in discussions and group activities, and fosters teamwork and knowledge sharing. Additionally, users can personalize their virtual presence through customizable avatars, enhancing the overall learning experience.
Installation & Commissioning
I&C Classroom is an advanced training environment designed to educate highly qualified technicians on the installation and commissioning of professional electronic devices, such as interconnect routers. By utilizing a VR environment, trainees can immerse themselves in realistic simulations that replicate real-world scenarios. This enables them to gain hands-on experience and practical knowledge in a safe and controlled virtual setting, enhancing their skills and expertise in effectively working with complex electronic devices.
Green Room Training Sessions
The Green Room allows the host to engage users in training sessions with a variety of multimedia content, including images, videos, 360 videos, and 3D models shared on a desktop. Legacy learning contents can be reused and enhanced with modern multimedia. Full-body live streaming by the host enables nonverbal communication, enhancing immersion. Users can interact with multimedia contents in multiplayer mode, while audio communication is available to all participants.
What we are working on
Here are some of the experience possibility we are currently exploring to further develop our Learning Space.
Organizing Team Building
We are working on developing VR solutions for teambuilding sessions. This is great for remote teams that are scattered across different locations and can't meet up in person. By diving into the immersive world of virtual reality, team members can connect, bond, and have fun together through interactive activities, challenges, and collaborative games.
We are exploring the possibilities of the Nokia onboarding using virtual reality. The immersiveness of VR could effectively engage future new employees, providing them with an interactive and captivating experience that enhances their connection to the company right from the start.
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Frequently Asked Questions
Feel free to contact us for additional support
We are using the Oculus ecosystem to run our Learning Space app. This means that you can also use the built-in social features in the Oculus system to connect with other learners.